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Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Wednesday, February 19, 2014

EA - Need for Speed Rivals [Gameplay - Progression & Pursuit Tech Feature]



I had the chance to collaborate on the design and animation of some of the UI & technical widgets used on the new Need for Speed: Rivals. This is just a trailer of the game with some of those little details that we built.

Copyright belongs to Electronic Arts. More information about the game here: needforspeed.com/

Client: Electronic Arts
Studio: Criterion
Producer: Mark Brooks
Director: James Ricker
Motion graphics design and animation: Miguel Rato / Mantas Grigaitis / Martin Aggerholm / Miles Christensen / Ernex
_2013

Monday, December 17, 2012

Black Ops 2: Screen Graphics



Client: Activision / Treyarch
Spov began working with Activision and Treyarch almost 18 months ago, conducting initial design research and producing early concept art and animation tests.
Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the games calculating villain, Raul Menendez.
 

Friday, March 9, 2012

Infinity Blade: Dungeons


At Apple's media event in San Francisco, Epic Games, Inc. unveiled Infinity Blade: Dungeons, a new adventure set in the award-winning Infinity Blade universe to be released later this year for iOS devices.

Set several thousand years prior to the events in the classic Infinity Blade series, gamers will assume the role of an apprentice weaponsmith who serves the Master of the Forge, sent forth on a perilous quest to forge the one thing the Deathless will come to fear most: the Infinity Blade