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Showing posts with label Opening Title. Show all posts
Showing posts with label Opening Title. Show all posts

Saturday, March 8, 2014

FITC Amsterdam 2014 Titles


One of the world's most prestigious conferences focused on design & technology, FITC seeks to inspire those who attend to marry the two disciplines like never before.

We at Leviathan were honored to create the opening titles for the festival's Amsterdam event, and took the creative challenge to heart. Set in a painter's studio, our story of every artist's quandary moves from macro to micro, showing the fantastic world that exists within a drop of paint or the bristles within a brush; all made possible with custom-built microscopic motion control camera, and a love for the art of title sequences.

CREDITS:

Concept, Design + Production: Leviathan
Creative Director - Bradon Webb
2D Design/Composite + Micro/Macro photographer - Gareth Fewel
2D Design/Composite/Titles - David Brodeur
2D Design/Composite - Ely Beyer
2D Design, Props and camera assist - Anzie Lee
3D Design/Animation/Composite, Props and Micro/Macro photographer - Anthony Malagutti
3D Model/Animation/Composite - Katrina Nelken
Editor - Mike LaHood
Senior Producer - Lauren Shawe
Creative Technologist, Microscopic research and camera rig build - Harvey Moon
Software Engineer, Microscopic research and software programming - Adam Berg
Software Engineer, Microscopic research and software programming - Dennis Chau
Executive Producer - Chad Hutson
Executive Creative Director - Jason White
Chief Scientist - Matt Daly
lvthn.com

Art Studio Shoot:
Directors: Bradon Webb + Daniel Ryan
D.P: Aaron Edwards
Lighting: O’Connor Hartnett
Lighting assist: T. Callahan
Artist + Studio: Wesley Kimler - Fine Artist - wesleykimlerstudio.com

Partners:
FITC Artwork/Font - Sara Blake / ZSO - hellozso.com
Music, Sound Design and mix - Joel Corelitz / Waveplant - waveplantstudios.com
Voice Talent - John Flack, Lauren Shawe
Color - NOLO Digital Film (Colorist - Elliot Rudmann, Executive Producer - Joe Flanagan) - nolodigitalfilm.com
Zerene Stacker Software - Created by Rik Littlefield, Zerene Systems - zerenesystems.com

Monday, December 17, 2012

THE WALKING DEAD "Opening Titles"


For more information, visit exmortisfilms.com.
"Making of" now available at artofthetitle.com/2010/10/29/the-walking-dead/
"We are arriving at that unique moment in time where the
term "fan-made" becomes moot. This is extraordinary."
- Damon Lindelof, Executive Producer, LOST
"Kudos to Daniel Kanemoto for his terrific fan version of
THE WALKING DEAD opening titles -- they rock big time!"
- Gale Anne Hurd, Producer, THE TERMINATOR, ALIENS, THE ABYSS, THE WALKING DEAD
My favorite "exclusive" from this year's Comic-Con was a beautiful painting by legendary artist Drew Struzan, featuring a horde of zombies from THE WALKING DEAD. Frank Darabont is adapting the apocalyptic Image Comics book created by Robert Kirkman, and man, it looks really, really great.
As I was admiring Struzan's work of art, I wondered what the opening titles to this terrifying new television show might look like... so I animated a spec title sequence using artwork ripped from the pages of the comic, originally illustrated by Charlie Adlard and Tony Moore.
Just so there's no confusion, I'm not affiliated with the production in any way -- I'm simply a huge fan of both Frank Darabont and Robert Kirkman, and this is my attempt at creating a cinematic introduction to one of the all time great "continuing stories of survival horror."
THE WALKING DEAD premieres on October 31st on AMC.
CREDITS
Animated by Daniel M. Kanemoto
"The Walking Dead" Artwork by Charlie Adlard & Tony Moore
"Fresh Blood" Written & Performed by eels
Music Editing by Jeff Yorkes
 
 

Friday, April 13, 2012

OFFF Barcelona 2011 Main Titles

 Still shocked and excited from last night, it's an honor for us to show you this absolutely MINDBLOWING TITLES made for OFFF by PostPanic.

Thank you so much to PostPanic, and specially to Mischa Rozema, Ania Markham and Si Scott, simply epic!!!

Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.

Says Ania Markham, Executive Producer at PostPanic:
“The images created by the crew of people working on the titles has been unbelievable, with nationalities represented including Dutch, Czech, English, American, Polish, German, Swedish and Belgian. It’s been a great opportunity for all of us to work together on a non-commercial project we’re passionate about and we’re so proud of the combined effort and final result.”

DIRECTORS NOTES (Mischa Rozema)

This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.

This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.

So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.

There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.

Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.

To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully, an uncomfortable feeling and lots of questions - some might feel unsatisfied and wondering why. Just like a nightmare.

We also wanted the actual titles to be different this time. Most of the time festival titles are driven by the idea on how to show titles. A mechanism that displays titles in a creative way. We actually thought to bring the festival theme to the foreground and have the titles play a part in it. Incorporate them so they become the actual fiber/texture of the piece itself. Practically I still think it's nice that the viewer has to actively look for the names and not get too comfortable. Even if it means to see it a couple of times which surely is the best we can aim for as a free project ; )

How about the shoot? Well, prior to Prague we created more than 50 ideas I could play with. This was always the intention. Go out shooting with a tiny crew, acting like we're still in art school and be open for anything that might happen. That's why we shot everything on 2 Canon 5D's (that and having no budget off course). This was a really nice change for me. Normally I prepare commercial shoots to the very last detail and there's a lot more people involved. Savage helped us out big time in Prague. We also had some bad news. Due to his back problems Si Scott had to abandon the project and couldn't join the shoot.

When we came back from Prague I started editing straight away and soon came to the conclusion we had about 60 vfx shots to work on and no budget and increasingly less time. Remember that this project was a side dish for PostPanic, we had to work on commissioned jobs also. But everybody involved soon fell in love with the project, including STORM Postproduction who are our neighbors (luckily for us).

In the mean time we received the title list. It had about 70 names on it! That's when I found out that the dynamics I wanted to use would probably not work. Just too many names that would make the piece too long to just show random images. So in the plane towards Prague I thought of bringing in a tiny bit of narrative. Which turned out to be the beginning of the sequence (1st act). I wrote in a lead character that would relate to the viewer.

The idea was to trick the audience into thinking they're watching some kind of documentary. We basically follow a guy going home. Bit by bit his environment gets stranger and more uncomfortable to watch. Is he living in a war zone? Slowly the background takes over and the piece changes into an urban nightmare. And like a nightmare, the story/edit doesn't always make sense but makes you feel really uncomfortable. I also wanted the viewer to experience the nightmare. That's where the dark matter comes in. Dark matter is what I call the macro shot bits. Flashes that derail your train of thought like there's something eating away at your brain as you try to make sense of the nightmare. I wanted the viewer to go nuts, alongside with the cast. Erase the line between nightmare and reality. The end result is something you won't come across easily on your tv. And is also just another fun way to do titles.

The sound design and music made by Hecq added a lot to the feel and scale of the film. It clearly divides the 3 acts (1st act: up to execution, 2nd from execution, 3rd final shot) and makes completely different ideas and scenes feel coherent. It also emphasizes the dynamics of the film and brings the much needed pace at the end. It's been great working with Ben. We've been surfing the same wave length throughout the project.

Finally I want to thank everyone involved for making these titles possible. For creating something out of nothing. For showing so much love for something as dark as this.

CREDITS


Directed by Mischa Rozema
Story by Mischa Rozema & Si Scott
Production Company: PostPanic
Executive Producers: Jules Tervoort, Ania Markham
DoP: Jiri Malek, Mischa Rozema
Music & Sound Design: Hecq
Senior Producer: Annejes van Liempd
Production Assistant: Jacinta Ramaker
Production Designer: Roland Mylanus
Editor: Mischa Rozema

Prague Cast:
Main Hero: Vladan Bláha
Grafitti Guy: Tom Malar
Main Hero Sister: Katerina Galova

Post-Production: PostPanic
CG Supervisor: Ivor Goldberg
VFX Supervisor: Chris Staves
3D Artists: Jeroen Aerts, Matthijs Joor, Jurriën Boogert, Marnix Reckman, Adam Janeczek
2D Artist: Erwin van den IJssel
3D Interns: Cara To, Xander Clerckx
2D Interns: Mathijs Luijten, Per Westholm
Compositing: Chris Staves, Ivor Goldberg, Adam Janeczek, Matthijs Joor
Graphic Designs: Si Scott
Additional Graffiti Elements: Florian Stumpe
Matte Painting: Wieger Poutsma
Additional 3D and Compositing: Storm PostProduction

Production (Prague) by Savage:
Executive Producer: Klara Kralickova, Pavla Burgetova Callegari
Producer: Michaela Berkova
Production Assistant: Vojta Ruzicka
Prop master: Jan Fiala
Location Scout & Management: Petr Bastar, Adam Fuchs
Location: CREVISTON, a.s.
Tattoos made by: Wowa tattoo prague

Wednesday, April 11, 2012

Teaser Creative Mornings Stockholm

  SNASK FILM made the teaser for Creative Mornings top booking: Julia Hoffmann, creative director at MoMA.

See you the 27th of April!
-

Friday, March 16, 2012

A Brief History of Title Design

  Presentation video for the SXSW "Excellence in Title Design" competition screening.

Editor: Ian Albinson (artofthetitle.com)

Initial concept: David Horridge (davidhorridge.com)
Special thanks: M. Keegan Uhl (mkeeganuhl.com), Bill Simmon (billsimmon.com)

Website: artofthetitle.com
Twitter: twitter.com/ArtoftheTitle
Facebook: facebook.com/ArtoftheTitle

Music: RJD2 "Ghostwriter"

++++++++++

Full film and television listing:

Intolerance
Phantom of the Opera
King Kong
Modern Times
My Man Godfrey
Make Way For Tomorrow
Citizen Kane
The Maltese Falcon
Gun Crazy
The Treasure of the Sierra Madre
Lady in the Lake
Fallen Angel
The Thing
Singing in the Rain
The Man with the Golden Arm
Anatomy of a Murder
Psycho
North by Northwest
Vertigo
Grand Prix
To Kill A Mockingbird
Dr. No
The Pink Panther
Goldfinger
Dr. Strangelove
Bullitt
Barbarella
Soylent Green
Mean Streets
Star Wars
Saturday Night Fever
Superman
Alien
Raging Bull
The Terminator
Brazil
The Untouchables
Do The Right Thing
Forrest Gump
The Naked Gun
Cape Fear
Reservoir Dogs
Delicatessen
Natural Born Killers
Freaked
Se7en
The Island of Dr. Moreau
Mimic
Donnie Brasco
Mission Impossible
Dawn of the Dead
Fight Club
Catch Me If You Can
Lemony Snicket's A Series of Unfortunate Events
The Fall
Casino Royale
Six Feet Under
Carnivale
Dexter
Mad Men
Iron Man
Juno
The Kingdom
Wall•E
Sherlock Holmes
Up In The Air
Zombieland
Scott Pilgrim vs the World
Buried
Robin Hood
Machete
The Social Network
Enter The Void

Tuesday, March 13, 2012

The Girl with the Dragon Tattoo Opening Titles

  Opening titles designed,animated and produced at Blur Studio.


Personal behind the scenes vimeo.com/34708859

Creative Director
Tim Miller

CG Supervisor
Jerome Denjean

Editor & Layout
Franck Balson

Animation Supervisor
Derron Ross

FX Supervisor
Kirby Miller

Design & Type Animation
Jennifer Miller
Onur Senturk

Producer
Tobin Kirk

Executive Producer
Al Shier

Production Coordinator
Jean Ho

Layout
Jeff Fowler
Douglas Lassance
David Nibbelin
Derron Ross
Nick Whitmire

Character Modeling
Shaun Absher
Mathieu Aerni
Alessandro Baldasseroni
Chris Grim
Zbyneˇk Kysela
Desiree Lunsford
Laurent Pierlot

Rigging Lead
Enoch Ihde

Rigging
Steven Alley
Chris Boylan
Justin Callanan
Ben Durkin
Jennifer Hendrich
Brent Wiley

Animation
Kyle Gaulin
Warren Grubb
Jason Hendrich
Jeremiah “Izzy” Izzard
Oliver Parcasio
William “Rocky” Vanoost
Jon Vener
Brian Whitmire
Nick Whitmire

Cloth Simulation
Steve Guevara

Hair Sim
Danny Young

Prop Modeling
Zack Cork
Jinho Jang

Lighting & Compositing
Chris ‘Bedrock’ Bedrosian
Colin James
Tom Nemeth
David Stinnett
Onur Senturk
Daniel Trbovic
Dan Woje

FX
Daniel Chamberlin
Ian Clemmer
Seung Jae Lee
Johanes Kurnia
John Kosnik
Ole Lemming
Matt Radford
Brandon Riza
Brandon Young

Additional FX Supplied by
Fusion CI Studios
Spatial Harmonics Group

Concept Design
Jason Felix
Norn Jordan
Sean McNally
Jared Purrington
Onur Senturk
Joshua Shaw
Tom Zhao
Motion Capture TDs
Anthony Romero
Brian McKee
Mocap Talent
Derron Ross
Sheila Atkinson

Programming and Systems Administration
Jeremy Donahue
Paul Huang
Matt Newell
Duane Powell

Models
Peyton Kirk
Tess Masters

Scanning Services Provided by
The Nicholas VFX Group


The Girl with the Dragon Tattoo Opening Titles Design Process
 
Opening titles produced at Blur Studio.

Personal behind the scenes

July 2011 Blur studios invited me to design opening titles for The Girl with the Dragon Tattoo.
I started illustrating Tim Miller written, David Fincher approved vignettes. Later on moved to typography, opening logo reveal. Collaborative process took almost three months to complete.

Thanks to all Blur team.