There are filmmakers we love and then there’s Michael Bay. Even if you dislike him (as I do), Bay has something valuable to teach us about visual perception. This is an exploration of “Bayhem” — his style of camera movement, composition and editing that creates something overblown, dynamic and distinct.
For educational purposes only.
You can support the channel at patreon.com/everyframeapainting
And you can follow me at twitter.com/tonyszhou
For further reading/viewing, I recommend
Letterboxd user sydney’s review of Bad Boys 2: http://bit.ly/1iZe7SX
Michael Bay watches West Side Story: http://nyti.ms/Vg7ErY
Werner Herzog Talks About Wrestlemania & Anna Nicole Smith: http://bit.ly/VfQ9Iu
Music:
The Sound Defects - Take Out
Leonard Bernstein - West Side Story Overture
Radiohead - I Might Be Wrong
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Showing posts with label Hollywood. Show all posts
Showing posts with label Hollywood. Show all posts
Saturday, December 20, 2014
Michael Bay - What is Bayhem?
Saturday, November 22, 2014
Friday, November 14, 2014
David Fincher's film theory
// Condensing commentaries to only the most VITAL film information.//
// http://filmschoolthrucommentaries.wor... // - more on CINEMATIC LANGUAGE
// https://twitter.com/digifruitella // - If you wanna tell me what a good job I'm doing and boost my morale up so that maybe I increase the output of this fine filmmaking info, here's your chance. If you just wanna tell me to fuck off - feel free to do that too, but don't expect a nice response either ;P
// http://filmschoolthrucommentaries.wor... // - more on CINEMATIC LANGUAGE
// https://twitter.com/digifruitella // - If you wanna tell me what a good job I'm doing and boost my morale up so that maybe I increase the output of this fine filmmaking info, here's your chance. If you just wanna tell me to fuck off - feel free to do that too, but don't expect a nice response either ;P
Behind the Scenes on 'Gone Girl'
Hollywood blockbuster Gone Girl was edited entirely in Adobe Premiere
Pro CC. The workflow used by David Fincher and his post-production team
offers insights into the evolution of filmmaking today. Working
interactively, with editorial and visual effects tightly linked, the
team was able to shape the 6K source footage into a cinematic
masterpiece. Hear how they did it. LEARN MORE about the Adobe Creative
Cloud pro video tools: http://adobe.ly/1Bn4vX3
Understanding Art House | Under The Skin
You can discuss art house films, Under The Skin or anything else with me here: http://thenerdwriter.tumblr.com/ask
For short thoughts, my twitter is here: http://bit.ly/Sk3b5H
VIMEO SHORTS CITED:
Laurin Dopfner, "Verschleif"
https://vimeo.com/44339328
Tilt, "TILT JAPAN"
https://vimeo.com/96535666
Studio Swine, "Hair Highway"
https://vimeo.com/98210665
Mattis Dovier, "Plurabelle - Our Fires"
https://vimeo.com/99541639
1984 London, "Dream Life of Paper"
https://vimeo.com/99722811
STUFF:
Read my latest short story, "The Harbor", here: https://medium.com/@TheeNerdwriter/th...
To buy my first novel, Big City: https://gumroad.com/l/rqDD
To buy or listen to my first album, New Disguises: http://strumstick.bandcamp.com/
For business inquiries email: thenerdwriter@gmail.com
Interstellar – Building A Black Hole
#Interstellar – Like the official Facebook page for updates
https://www.facebook.com/InterstellarUK
Follow us on Twitter at @InterstellarUK
Interstellar - In UK Cinemas Now
With our time on Earth coming to an end, a team of explorers undertakes the most important mission in human history: traveling beyond this galaxy to discover whether mankind has a future among the stars.
From acclaimed filmmaker Christopher Nolan (“The Dark Knight” films, “Inception”), “Interstellar” stars Oscar winner Matthew McConaughey (“Dallas Buyers Club”), Oscar winner Anne Hathaway (“Les Miserables”), Oscar nominee Jessica Chastain (“Zero Dark Thirty”), Bill Irwin (“Rachel Getting Married”), Oscar winner Ellen Burstyn (“Alice Doesn’t Live Here Anymore”), and Oscar winner Michael Caine (“The Cider House Rules”). The main cast also includes Wes Bentley, Casey Affleck, David Gyasi, Mackenzie Foy and Topher Grace.
Sunday, April 6, 2014
Pudovkin's 5 Editing Techniques
http://evanerichards.com/2013/3042
A brief look at some of Vsevolod Pudovkin's theories on editing as well as some examples from more recent movies.
If you're interested in reading some of Pudovkin's writings, his book "Film technique and Film acting: The Cinema Writings of V.I. Pudovkin" is available for free in PDF, Kindle, or EPUB format at the link below.
http://archive.org/details/filmtechniqueact00pudo
Wednesday, March 19, 2014
CGI VFX Breakdowns HD: "Now You See Me" - by Rodeo FX
Check out this revealing VFX breakdown for the entertaining 2013 film "Now You See Me", by the talented team at Rodeo FX!! Rodeo FX has delivered 350 complex VFX shots serving as the film's main VFX vendor. The film was released by Summit Entertainment on May 31st.
The Rodeo FX team created and produced a huge and diverse array of shots for the new film, comprising 23 total minutes of visual effects-driven screen time.
Official Website - http://www.rodeofx.com/all-films/now-...
Behance - http://www.behance.net/gallery/Now-Yo...
Official YouTube Channel - https://www.youtube.com/user/RodeoVFX
Twitter - https://twitter.com/FXRodeo
Now You See Me Movie - http://www.nowyouseememovie.com/
• About Rodeo FX •
We are a Montreal based Visual Effects Production Studio for high-end Film and Advertising. We service all aspects of Visual Effects. Our crew is a dedicated and passionate team of people who bring their best to every shot on every project we are privileged to be a part of. We have Global Experience at creating shots for Award winning, International Advertising Campaigns. Rodeo FX is proud of its reputation for consistently delivering unparalleled quality work, always creative and always with integrity.
Saturday, March 8, 2014
2014 Oscars Graphics Montage by Mill+
Mill+ designed the 2014 Academy Awards Show Package for both The Oscars’ broadcast and live theatrical experience, and the Nominations Package and In Memoriam sequence.
See more of our work on the Show Package: tmbg.co/qyv70 Nominations Package: tmbg.co/2534q In Memoriams: tmbg.co/9wfs8
And find more info and artists credits at Mill+ bit.ly/MillOscars
Corporate Welfare For Hollywood?
I collaborated with Daniel Khin Lay, the
VFX-industry veteran and writer at VFX Soldier, to create this
visual essay explaining the mission behind the formation of ADAPT
(Association of Digital Artists, Professionals, &
Technicians) and the problem of government subsidies for
corporations in VFX. This film provides a digestible visual overview
of the subject in order to raise awareness, fund the legal battle
and create enthusiasm for the March in March Rally before the 2014
Oscars.
More information at adaptvfx.org
Script by Daniel Khin Lay and Bran Dougherty-Johnson
Design and Animation by Bran Dougherty-Johnson
Voiceover by Daniel Khin Lay
Music by Hatfarm
Sound Design by Bran Dougherty-Johnson
Wednesday, January 8, 2014
Creating the World of "Oblivion" (2013)
A behind-the-scenes look at "Oblivion" (2013) and the film's innovative in-camera special effects with director Joe Kosinski, lead graphics animator David "dlew" Lewandowski, and design director Bradley "Gmunk" Munkowitz.
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Saturday, October 5, 2013
OBLIVION GFX Montage
The mighty Joseph Kosinski invited Munkowitz to
the GFX party once again, this time for his spring blockbuster feature
film OBLIVION™… Predictably, the list of graphic assets to be created
was obscene, so munko assembled and led another super team of GFX
mercenaries and descended into the lovely confines of Crater Lake
Productions to generate the aforementioned fuckload of graphic content…
Working with Joseph always brings out the best in Munk and Company, and
this time around was certainly no exception… OBLIVION © Universal
Pictures, Inc. All Rights Reserved.
A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX
GFX METHODOLOGY
The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...
OBLIVION LIGHT TABLE UI
One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...
OBLIVION BUBBLESHIP UI
Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...
OBLIVION HUD GFX
The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...
OBLVN Light Table UI Credit list
Production Facility: Crater Lake Productions
Oblivion Director: Joseph Kosinski
Oblivion Producer: Steve Gaubs
Oblivion Assistant Producer: David Feinblserbr
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
Graphic Designers: Joseph Chanimal, Alexander Perry
Lead Graphics Animators: David Lewandowski, Joseph Chanimal
Graphics Animator: Alexander Perry
OBLVN Bubbleship UI Credit list
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
Lead Graphics Animator: Navarro Parker
Graphics Animator: Joseph Chanimal
OBLVN HUD GFX Credit list
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
Graphic Designer: Alexander Perry
Lead Graphics Animators: Navarro Parker, Alexander Perry
Graphics Animator: Joseph Chanimal
OBLVN Process Montage Credit list
Production Facility: Autofuss
Design Director: Bradley G Munkowitz
Lead Editor: Ian Colon
Director of Photography: Ian Colon
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