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Showing posts with label 2013. Show all posts
Showing posts with label 2013. Show all posts

Wednesday, January 8, 2014

Main Road|Post "Stalingrad" VFX reel ' 2013


https://www.facebook.com/MainRoadPost
http://www.mrpost.ru

Visual Effects Showreel for Russian World War II drama "Stalingrad" (2013).

http://www.imdb.com/title/tt1966566/?...

Showreel credits:
Music: "The Way" by Zack Hemsey
Sound FX: Alexey Samodelko

Creating the World of "Oblivion" (2013)


A behind-the-scenes look at "Oblivion" (2013) and the film's innovative in-camera special effects with director Joe Kosinski, lead graphics animator David "dlew" Lewandowski, and design director Bradley "Gmunk" Munkowitz.

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Thursday, December 12, 2013

Pro Infirmis - Because who is perfect?


Disabled mannequins will be eliciting astonished looks from passers-by on Zurich's Bahnhofstrasse today. Between the perfect mannequins, there will be figures with scoliosis or brittle bone disease modelling the latest fashions. One will have shortened limbs; the other a malformed spine. The campaign has been devised for the International Day of Persons with Disabilities by Pro Infirmis, an organisation for the disabled. Entitled "Because who is perfect? Get closer.", it is designed to provoke reflection on the acceptance of people with disabilities. Director Alain Gsponer has captured the campaign as a short film.

See our former TV-Spots under:

Bear: http://youtu.be/zFWr-CKMWGY
Gianni Blumer: http://youtu.be/Qr-xnqgpin8

Music: Lost At Sea by Dave Thomas Junior

Reinventing the Bicycle Wheel with the Copenhagen Wheel

Monday, December 9, 2013

PEOPLE ARE AWESOME 2013


People are awesome 2013.

All of used videos are listed below:

Song: DJ Kestutis - Another Day
DJ Kestutis' channel: http://www.youtube.com/user/KestutisO...
► DJ Kestutis:
● Facebook: https://www.facebook.com/DJKestutis
● Soundcloud: https://soundcloud.com/dj-kestutis
● Bandcamp: http://djkestutis.bandcamp.com/
● Twitter: https://twitter.com/DJKestutisMusic

CREDITS:
GoPro- Combing Valparaiso's Hills
http://www.youtube.com/watch?v=cN-YTc...

Red Bull Rampage from start to finish
http://www.youtube.com/watch?v=Hv_DRJ...

man jump lambo Top Gear Sydney 9.3.13
http://www.youtube.com/watch?v=Z1Ys6V...

A The Perfect Flight - Official Teaser
http://www.youtube.com/watch?v=naYOJF...

Flyboard - Coolest Water Jet Pack EVER!!!
http://www.youtube.com/watch?v=m4Bm3c...

Eric's Ski Quest - Ultimate Rush - Ep 4
http://www.youtube.com/watch?v=XpdseW...

GoPro- Masters of Indo
http://www.youtube.com/watch?v=_UUjJJ...

Incredible Bike Stunts
http://www.youtube.com/watch?v=oGont3...

GoPro- Barefoot Waterski Breakdancing
http://www.youtube.com/watch?v=GdEKSy...

24 MOST HARDCORE STRENGTH + FLEX MOVES
http://www.youtube.com/watch?v=6ychdz...

Tricking battles and extreme Taekwondo - Red Bull Kick It 2013
http://www.youtube.com/watch?v=IHY8mo...

GoPro- Backflip Over 72ft Canyon - Kelly McGarry Red Bull Rampage 2013
http://www.youtube.com/watch?v=x76VEP...

Saiyans
http://www.youtube.com/watch?v=0NACis...

Most Incredible Basejump Site - Navagio Beach (Greece)
http://www.youtube.com/watch?v=YSuo0j...

Monster Energy Family Grows with Brett Turcotte & Dan Treadway
http://www.youtube.com/watch?v=QJT8zL...

The Steepest Race in Europe - Red Bull 400 Planica 2013
http://www.youtube.com/watch?v=Y0ZvI0...

Wakeskating the Eighth Wonder of the World w- Brian Grubb
http://www.youtube.com/watch?v=uSoWjC...

World's Most Insane Rope Swing Ever!!! - Canyon Cliff Jump
http://www.youtube.com/watch?v=fdJc1_...

Jaan - Epic Slackline Sessions
http://www.youtube.com/watch?v=sW5Fp_...

Stunt Motorcyclist in Downtown Chicago - Red Bull Night Tracks
http://www.youtube.com/watch?v=kJGQy-...

STUNT DRIVING EDITION - Dude Perfect
http://www.youtube.com/watch?v=WM0XVi...

Drew Bezanson vs Joyride 150
http://www.youtube.com/watch?v=WAx8bI...

Nitro Circus Live - North American Tour Teaser - Coming January 2014!
http://www.youtube.com/watch?v=88nJhz...

McConkey Movie Official Teaser
http://www.youtube.com/watch?v=pelGCb...

Nazaré Blow Up - 28 October 2013
http://www.youtube.com/watch?v=BmLVLB...

Skydiving into the Beetle Cabriolet ASAP
http://www.youtube.com/watch?v=oF-Xxj...

Slow Motion 'Shaolin Backflip' - Levi Sherwood - Red Bull Moments
http://www.youtube.com/watch?v=lIwNX-...

Jump Rope Girl - World's Best Jump Roper!!!
http://www.youtube.com/watch?v=ofOJoK...

Xpogo - New York City
http://www.youtube.com/watch?v=mfbuJO...

Monster Energy's Mallorca Freestyle
http://www.youtube.com/watch?v=gTZbKB...

Half-Mile Supercross Rhythm Section - Red Bull Straight Rhythm
http://www.youtube.com/watch?v=ZXB9WJ...

NITRO CIRCUS LIVE - STADION NARODOWY, WARSAW - DEC 14TH, 2013
http://www.youtube.com/watch?v=lKSdBa...

Freestyle football juggling in Japan - Red Bull Street Style 2013
http://www.youtube.com/watch?v=3_6wyL...

Ozell Williams
http://www.youtube.com/watch?v=UFU_4d...

Bob Burnquist's 'Dreamland' - A Backyard Progression
http://www.youtube.com/watch?v=tSnfO1...

3RUN PEOPLE ARE AWESOME 2013
http://www.youtube.com/watch?v=oHEy_W...

Nitro Circus Live - Scooter World First - Ryan Williams 'The Silly Willy'
http://www.youtube.com/watch?v=KzYVQz...

Alfa MiTo SBK - The Undertaker
http://www.youtube.com/watch?v=7Tm0LM...

POV Crane Climb in Southampton, UK with James Kingston - GoPro
http://www.youtube.com/watch?v=2Fs0hk...

People are awesome 2013.

PEOPLE ARE AWESOME 2013
PEOPLE ARE AWESOME 2013
PEOPLE ARE AWESOME 2013
PEOPLE ARE AWESOME 2013
People are awesome. People are amazing 2013. People are awesome 2013. Humans are awesome 2013. Humans are amazing 2013. People are awesome 2013-2014. People are awesome 2014. Win compilation. Epic win. Win compilation 2013. Epic win 2013. Epic wins 2013. Epic wins. Epic win compilation. Epic win compilation 2013.

Friday, December 6, 2013

The Great Gatsby VFX - 5 Parts

Part 1 - Introduction


Baz Luhrmann and Catherine Martin are happy for me to release five new reels of the VFX work completed for 'The Great Gatsby'. We are showing these reels first and foremost because we are extremely proud of the artists who contributed to this collective vision, and we wanted to represent their ‘hidden’ works and talents. Secondly, we're doing this as way of explaining some of our processes within VFX - which have exactly the same creative rigour and the collaborative decision making that goes into every shot within the film – live action or not. And that all comes from the script that Baz co-wrote, and is reflected in the visual language that Baz and CM created. This first clip is to illustrate one thing:- why so much of the film relied on VFX. All of the shots within this first clip are heavily or completely VFX. And that reliance on VFX comes from a meeting that I had with Baz and CM in New York early 2011 - when Baz realised that Fitzgerald's vision of New York from the 1920’s no longer existed in New York city or surrounds. By the way - the reels were cut by my producer Prue Fletcher and VFX editor Daniel Le. Please enjoy!!

Part 2 - Why VFX?


No matter what the budget or how big the sets that art director Ian Gracie built - and he did go big – the scale was never going to be large enough for the vision. The physical build cost just for Gatsby’s mansion was over five million dollars. The biggest set build, which included the mansion hallway, ballroom, stairs and organ, then out to the breakfast patio and down to the dance-floor was more than 50 metres by 30 metres by 12 metres high. But that was just one specific set with 200 metres of bluescreen and blackscreen permanently hung. Gatsby’s mansion was in fact a mix of many locations and sets. The front gates and driveway were at Sydney's Centennial Park, the building façade (first two floors) was a school at Manly, the entry to the dance-floor was in stage one (Fox Studios), the stairs, the pool were stage two, the wharf was on stages three and one at various times, the beach and water were at Cottage Point and Nick’s bungalow was built at Centennial Park, stage three and Mount Wilson (in the Blue Mountains). There were many practicalities and requirements on how Baz and the department heads decided what was live action, a VFX augmented or a fully 3d shot. Those being:- an overview of geography, being able to build a defined world, controlling lighting, availability of actors, flexibility and safety.To assist, we had rules that were implemented, such as, every wide had to have at least three storytelling points. For the Valley of the Ashes it would be:- the relationship of New York to the Valley of the Ashes, juxtaposition of wealth to poverty, and the use of colour to isolate Myrtle to name just a few. Then there was the downside to using VFX as well. It is harder for Baz and the actors to live in a blue world. But to their credit the results speak volumes. This second reel is a wide montage from many parts of the film to illustrate the decision making of what became just the VFX parts of the entire film.

Part 3 - 'Times Square'


The decision to use VFX as an adjunct to live action is never taken lightly. But how else do you 'show' the Times Square of the period? What we had available when we shot this sequence was 30 people, 10 cars, a length of pavement, a lit awning and a ton of greenscreen. Look frames had already been established with Baz and CM and Animal Logic constructed a 3d version of the same. The extra people in the background were a mix of additional bluescreen sprites and CG people. In an odd way 3d production processes are rather similar to traditional film making. The digital sets are designed and look frames are established, we build, texture, colour and light the 3d models and then we use them in production. As a result we used the same design and production methodology and also concept art and artists. Side note one: The reason we jump from bluescreens to greenscreens is simple. I always use bluescreen for stage and greens outdoor. But by the time we got to this scene I already had 1.7km of screens hanging and we simply ran out of bluescreens for this studio work. Side note two: For accuracy in making this film we engaged a lovely gentleman called Bob Singleton from the Greater Astoria Historical Society. He could tell us the building style, street furnishings, lamp posts, colour palette, bunting, awnings, etc, right the way from Long Island through to New York itself.

Part 4 - 'Cody's Yacht'


The very first time I met with Baz in 2000, just before we worked on Moulin Rouge, he explained that an important consideration for him when setting up a shot was the eyes and the face, (hair and makeup), then the body, (wardrobe), then the surrounds, (set dressing and construction) and then when we go wide – VFX. Not always in that order - but we try. Another rule is to use as little technology as possible on set that could interrupt the relationship between the director and the actor. (That and no cell phones on set). So for the fourth reel we have a minimalist set. Dan Cody’s yacht was referenced from a hero boat from the period that production had tracked down. (We digitally removed the radar from the live action plates). For the studio shoot Gracie built a large rolling deck. Like an old fashioned babies rocker with just a few stays and a guardrail. Lloyd Finnemore from SFX came up with the articulated arm that the dinghy floated on. This gave the dinghy a life of its own on the high sea. The opening wide shot was fully CG and the panelled room interior was bluescreen - only because we had not constructed the dressing room at that point because of changing schedules. The reference yacht was reproduced in 3d by ILM who completed the scene. Fabulous water work. A side note: In my opinion if you ever work on water it slows production down by a factor of 3.

Part 5 - 'The High Line'


The High Line had probably the greatest complexity of any of the sequences within the film. Simulated travel can look fake and the solution is complex as we need to introduced shadows, reflections in the glass, the duco and the chrome. Then there is the problem of intercutting to live action shot outside and also intercutting fully CG shots. For the action shots where we needed to see cars moving at speed we built a 200 metre solid green wall outdoors. Stunt supervisor Glenn Ruehland directed the unit and specialist stunt people drove and populated the street. The wall had to be versatile enough to dress all the way from Valley of the Ashes to the entrance of the bridge. For close work we shot the cars against bluesceen. Leo and Joel did truly drive outside elsewhere in the film but not for this scene. All cars were Lidar scanned and accurate 3d models made. This process was used because on every shot with Tobey and Leo sitting in the yellow Duesenberg against bluescreen, we would insert a brand new CG car around and behind them so that we could reflect the actual environment that they drove through. A lovely job completed by Animal Logic. As always I would like to thank our internal SWAT team, Animal Logic, Rising Sun and Iloura in Australia, ILM in San Francisco and also Prime Focus and Method Vancouver. Congratulations to all who did such fabulous work on almost 1500 shots. Many thanks to Baz, CM, Catherine Knapman, Chris DeFaria and Mark Brown - and of course Prue Fletcher and Joyce Cox. And thanks to Dan Le for putting the reels together.

John Lewis - The Bear & The Hare + Making


Directed by Elliot Dear & Yves Geleyn
Subscribe - blinkink.co.uk/#

The John Lewis Christmas campaign has become a symbol of the start of the British festive season, and Blinkink and Hornet are proud to present The Bear & the Hare, Elliot Dear and Yves Geleyn’s heartwarming animated film for John Lewis and Adam & Eve DDB.

There once was an animal who had never seen Christmas. As autumn winds turn to winter snow, the bear begins his annual retreat into hibernation to sleep his way through the best part of the year. The festive spirit is strong though, and his friend the hare is determined to give him a gift he has never received before – Christmas.

John Lewis 'The Bear & The Hare' - The Making Of


Making of film directed by Jake & Josh
jakeandjosh.co.uk

The Bear & the Hare is the first John Lewis campaign to embrace the emotive power of animation, a filmic technique so evocative of Christmasses gone by.

Elliot and Yves took the two most traditional and time-honoured animation processes – stop-motion and traditional hand-drawn 2D animation – and combined them to create something innovative and unique. Their aim was to do almost everything in camera, using real lighting, lens and film craft to build a world where the audience can see and feel the painstaking work behind it. The 2D animation’s physical interaction with the set and the human imperfections inherent in the process create a hand-crafted piece full of heart and integrity.

The animation process involved constant shifts between 2D and 3D worlds. In order to achieve this complicated combination the whole film was first created in Blinkink Studios as a 3D previsualisation animatic with all the sets and characters built to scale. This allowed everything to be developed and planned alongside the modelmakers and animators, thus integrating the different disciplines and processes before the set was built or the characters were printed.

Aaron Blaise (Brother Bear, The Lion King, Mulan) and his team of veteran Disney animators at Premise Entertainment in Orlando, Florida, designed and animated the characters. The 2D-animation frames were printed onto mounted paper and cut with a laser. Each frame (nearly 4,000 in total) was then individually hand-labelled before going on set. Feature-film stop-frame animators then spent 6 weeks bringing the world to life.

The set was built by our production designer John Lee (Aliens, Fantastic Mr Fox, Frankenweenie) and his team at Shepperton Studios before being transported to Clapham Road Studios ready for the stop-motion shoot.

Post-production was done in-house in Blinkink’s animation studio, and the final grade was completed at MPC.

CREDITS
Directors:
Elliot Dear & Yves Geleyn

Executive Producers:
Bart Yates
Michael Feder

Producers:
Bart Yates
James Stevenson Bretton
Josephine Gallagher

Line Producer:
Kev Harwood

Production Manager:
Benjamin Lole

2D Animation:
Premise Entertainment LLC

2D Animation Supervisors:
Aaron Blaise
Dominic Carola

2D Line Producer:
Iris Pearson

2D Animators:
Erin Humiston
Darko Cesar

Head of Clean-up 2D Animation:
Janelle Bell-Martin

2D Clean-up Artists:
Mi Yul Lee
Teresa Quezada-Geer
Jacque Pierro
Chad Thompson
Jason Peltz

2D Compositor/Scene Setup:
Mac Masters

2D Artistic Coordinator:
Pam Darley

2D Digital Artist:
Anthony West
Enoc Castaneda

2D Lead Colourist/Coordinator:
James Lancett

2D Colourists:
Sean Weston
Joseph Sparkes
Frankie Swan
Harriet Gillian

Assistant 2D Colourist:
Lila Peuscet

2D Illustrator Technician:
Albert Sala

Printers:
The Graphical Tree

Laser Cutting:
Ewen Dickie

Designer/Typographer:
Robert Frank Hunter

Storyboard Artists:
Sav Akyuz
Steve Tappin
James Lancett
Robert Frank Hunter

3D Technical Director:
Patrick Hearn

3D Previsualisation Artist:
Simone Ghilardotti
Lucas Cuenca
Johannes Sambs

Lead Stop-Frame Animator:
Andy Biddle

Stop-Frame Animators:
Daniel Ojari
Daniel Gill

Production Designer/ Supervising Modeller:
John Lee

Art Department Modellers:
Colin Armitage
Sonya Yu
Maggie Haden
Collette Pidgeon
Yossel Simpson Little
Richard Blakey
Gary Welch
Christy Matta
Lucy Begent

Scenic Painters:
Fiona Stewart
Beth Quinton

Rigging Department:
Richard Blakey

Art Department Assistants:
Morgan Faverty
Anna Ginsburg
Jennifer Newman

MOCO/Camera Assistant:
Max Halstead

Director of Photography:
Toby Howell
Gaffer:
Aldo Camilleri
Runner:
Robert Gould

Post Production:
Blinkink Studios
Post Production/Compositing:
Alasdair Brotherston
Ian Sargent
Carlos Diego
Jonathan Gallagher
Elliot Dear

Editors:
Sam Sneade at Speade
Ellie Johnson at Speade

Music Consultants:
Leland Music

Sound Design:
Sam Robson at Factory Studios

Colourist:
Jean-Clement Soret at MPC

‘Making of’ Film:
Jake Hopwell & Josh Hine

Studio Manager:
Elizabeth Day

Studio Assistant:
Toby Goodyear

Catering:
Laura Barbi

Advertising Agency:
Adam & Eve DDB

Executive Creative Director:
Ben Priest

Creative Directors:
Aidan McClure Laurent Simon

Agency Producer:
Anthony Falco

Assistant Producer:
Catherine Cullen

Lamborghini "Aventador" + Making


Our latest car porn introduces Lamborghini's new super sports car Aventador with its 700 HP bull power - powerful and classy just like his namesake, Spanish bull legend Aventador - relentlessly fighting the forces of nature in a 3-minute special effect thunderstorm, shot in the Californian desert Coyote Dry Lakebed and directed by Ole Peters.

C r e d i t s :

Client: Automobili Lamborghini S.p.A., Sant’Agata Bolognese, Italy
Brand Marketing Manager: Douwe Hilarius

Agency: Philipp und Keuntje, Hamburg, Germany
Creative Direction: Diether Kerner, Soenke Schmidt
Copywriter: Sandra Eichner, Adrienne Tonner
Art Direction: Rouven Steiman
Agency Producer: Felicitas Stahnke
Consultant: Steffen Schwab

Production: Sehsucht GmbH Hamburg, Germany
Service Production: Slim Pictures L.A, USA
Director: Ole Peters
DOP: Jordan Valenti
Aerial DOP: Kurt Soderling
Pilot: Lance Strumpf
Precision Car Driver: Rich Rutherford
Set Supervisor: Timo von Wittken
Concept Design: Anja von Harsdorf
Art Department Post: Anja von Harsdorf, Axel Brötje, Niklas Ohlson, Stephan Wever
Head Of 3D: Timo von Wittken
3D Artists: Maurice Panisch, Peter Balicki, Hannes Geiger, Felix Geremus, Vitaly Grossmann, Christian Keller, Stefan Galleithner, Christian Schnellhammer
Head of Compositing: Florian Zachau
2D Artists/Compositing: Yacoob Essack, Markus Gratl
Mattepainting / Look Development: Marco Iozzi
Storyboard Artist: Malte Romainczyk
Technical Director: Martin Chatterjee
Editor: Stephan Wever
Executive Producer: Martin Woelke
Producer: Andreas Coutsoumbelis, Jan Tiller
Music: DamienDamien
Sound Design: Supreme Music
Lamborghini Aventador - Making of


Full Spot & Credits:
vimeo.com/22884674

Mantra - Dave Grohl, Josh Homme, Trent Reznor


Music created for the film, Sound City. http://soundcitymovie.com
From the album Sound City - Real to Reel.
Available from iTunes http://bit.ly/SoundCityiTunes
CD & Double LP also available at your favorite shop.

The Innovation of Loneliness


What is the connection between Social Networks and Being Lonely?

Quoting the words of Sherry Turkle from her TED talk - Connected, But Alone.
(ted.com/talks/sherry_turkle_alone_together.html)
Also Based on Dr. Yair Amichai-Hamburgers hebrew article -The Invention of Loneliness.

Script, Design & Animation: Shimi Cohen

Final Project at Shenkar College of Engineering and Design.

ETC Feminina


CASULO Interactive Studio
Client: ETC Feminina
Concept: Matheus Santana
Animation: Manuel Neto
Sound: Sérgio Santana
Account Manager: Carol Carvalho

New Music Citites | New York


#NewMusicCities

A unique blend of performance and music -- NEW MUSIC CITIES spans the globe creating cinematic portraits of cities and exploring the music scene within. Episode one celebrates New York's legendary underground music scene with narrator Richard Hell. It also features one-off performances from local New York acts including seventh grade heavy metal trio Unlocking The Truth, ethereal duo Starred and indie-rock outfit Widowspeak.

allsaints.com/film/

Wednesday, December 4, 2013

Starz | Main ID (Director's Cut)



Starz | Rebrand 

Production Company : yU+co
Lead Design & Direction : Emrah Gonulkirmaz
Lead Compositing & Direction : Mert Kizilay
Sound Design : ECHOLAB

I've teamed up with yU+co to design & create a visual language for the brand Starz network, which infuses the entire landscape of Starz platforms with their new tagline, "Taking you Places"

Conceptually I've decided to go with Organic and solid, sculptural forms which were fluid in motion. Overall approach was same for the brand package, but the forms and motion constitute the distinction between the main and sub channel / program ids.

Above credits are specific to Director's cut versions, Over all branding package was done with team at yU+co which had expanded in daily bases through out the project time.
It was great working with lots of talented designers & artists with all their great interpretation.
I'll try to release full list of credits if i can get the names together.

When I design



This is a short personal project i've made.
I really wanted to play around with simple shapes! Here's the outcome.
Sound design was made by: Kjartan Magerøy Aarseth
Enjoy!

-A

The Creative Spark: James White, Visual Artist and Designer



Designer James White spent a decade working for other agencies before he founded Signalnoise, a one-man design studio in Nova Scotia. He was determined to explore his own aesthetic: "Fascination, wonder, and imagination made visual."

The move was creatively productive and financially lucrative. But when he decided to dedicate a year to his passion project—taking his own bright, pop approach to iconic movie posters like Jaws and Indiana Jones—he ran into licensing roadblocks.

In this Creative Spark, James explains how he dealt with the setbacks and found new opportunities for Signalnoise.

Magic



Making Art Toronto, Jen Mann, Mississauga, Ontario

Jen Mann is a painter based just outside of Toronto.

"I feel like there's this longing for something magical and you're always kind of looking for something extraordinary, something that takes us out of just the everyday and if there is something magical inside of the everyday isn't that just fantastic ..."

You can find out more about Jen here jenmann.com/

Music courtesy of Podington Bear (podingtonbear.com/)

You can see our Making Art series here vimeo.com/channels/makingart

Monday, December 2, 2013

IN THE UNDERGROWTH



I was immediately impressed how beautiful nature can be, when viewed from a different angle.
For the video, I looked for the song "walk" from Ludovico Einaudi which goes well with the mood of the video.

best Oliver

follow me on: facebook.com/extraweg

extraweg.com

Location: near the small city Wittichenau ( germany )

Song: ludovico einaudi "walk"
itunes.apple.com/de/album/in-a-time-lapse/id586716152

The Shoemakers


Film showing the work involved behind a pair of hand made shoes by the bespoke atelier of Pierre Corthay in Paris.
Film & edit Chrystel Livolsi and Guillaume Nallet

Incirrina. Of The Aglare Void



This creature has the complex fate but she finally came unscrewed. She’s raw, synthetic and diffident. She’s afraid that she’s doing worse than she really can in the radiant emptiness full of stars, snowflakes and colored smoke. She doesn’t need anything and wants nothing. Let's leave her alone.

Michael Hammer Hsiung



Ambig as a brand prides itself in supporting artists. 

Our first Artist Series initiative features Los Angeles native artist/illustrator Michael Hsiung.

Documenting Michael's career path, process and philosophy as well as pulling his art from ink and paper into the real world.

Visit Ambig.com and michaelchsiung.com for more

Shot and created by Hidden Notice