Search This Blog

Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Wednesday, February 19, 2014

Call of Duty: Ghosts "Cinematics"


Mill+, the concept, design and animation arm of The Mill, has contributed its visually stunning cinematics to Activision's blockbuster Call of Duty: Ghosts, the new installment in the global phenomenon Call of Duty® series. Led by Cinematics specialists at Infinity Ward, Mill+ worked with a team of designers and visual effects artists in the Los Angeles and London studios to create the cinematics players will see starting on November 5.

The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with Mill+ led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.

Find out more about the project at: bit.ly/CDGhosts

Saturday, May 26, 2012

THE WITCHER 2 Intro + Making

 
PLATIGE IMAGE
Director:
Tomek Bagiński
Script:
Tomek Bagiński
Producer:
Marcin Kobylecki
Piotr Sikora
Art and Animation Director:
Maciej Jackiewicz
CG Supervisor:
Maciej Jackiewicz
Production Manager:
Marta Staniszewska
Layout Supervisor:
Damian Nenow
Layout Artist:
Bartłomiej Kik
Film Editors:
Damian Nenow
Tomek Bagiński
Compositing:
Szlum Pinkumbaum
Senior Environment Artists:
Marcin Stępień
Stanisław Marek
Michał Firek
Environment Artists:
Andrzej Sykut
Selim Sykut
Senior Lighting Artist:
Stanisław Marek
Lighting Artists:
Krzysztof Olszewski
Grzegorz Kukuś
Wojciech Idzi
Mariusz Giętkowski
Senior Texture Artist:
Wojciech Idzi
Texture Artists:
Bartłomiej Walendziak
Tomasz Zaborek
Stanisław Marek
Jarosław Handrysik
Character Modelers:
Tomasz Wróbel
Marcin Klicki
Tomasz Stefański
Maciej Halber
Michał Godlewski
Artur Owśnicki
Tomasz Stryjewski
Senior Environment Modeler:
Krzysztof Olszewski
Additional Modelers:
Mateusz Bargiel
Piotr Luziński
Character Animators:
Łukasz Kubiński
Waldemar Nalepa
Łukasz Krawczyk
Arkadiusz Firlit
Arkadiusz Zawada
Paweł Świerczynski
Senior TD:
Bartosz Opatowiecki
TD:
Mateusz Popławski
FX TD:
Łukasz Sobisz
FX Artists:
Marek Sulęcki
Bartosz Grzybowski
Piotr Suchodolski
Maciej Jurgielewicz
Jakub Jeziorski
R&D:
Adam Wierzchowski
Concept Artists:
Bartłomiej Gaweł
Damian Bajowski
Additional Artists:
Tycjan Bartuś
Kamil Pohl
Olga Szablewicz- Pisuk
Adam Trędowski
Alan Uran
Grading:
Piotr Dutkiewicz
On-line Editors:
Adam Kałuski
Magdalena Mikołajczyk Zielińska
Music:
Adam Skorupa
Sound:
Genetix Jarosław Wójcik Studio:
Marcin Kardach
Motion Capture Performers:
Maciej Kwiatkowski
Sławomir Kurek
Tomasz Lewandowski
Bartłomiej Ostapczuk
Marek Wasilewski
Artur Żebrowski
Motion Capture Session:
Sointeractive Studio
CD PROJEKT RED
Original Story:
Sebastian Stępień
CG Supervisor:
Paweł Mielniczuk
Concept Art:
Bartłomiej Gaweł
Jan Marek
Characters and Locations Models:
Marcin Błaszczak
Marian Chomiak
Arkadiusz Matyszewski
Tomasz Polit
Bartłomiej Gaweł
Paweł Mielniczuk


THE WITCHER 2 Intro - making of



We are glad to present the making of video for The Witcher 2 Intro animation produced by Platige Image and directed by Tomek Bagiński for CD Projekt.
For those who want to know more, we recommend the interview with Maciej Jackiewicz (CG Supervisor) conducted by Paul Hellard for CG Society.
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_witcher_2_cinematic
We thank LUC for the music used in making of material.
Script: Tomek Bagiński
Director: Tomek Bagiński
Producer: Marcin Kobylecki, Piotr Sikora
Art and Animation Director: Maciej Jackiewicz
CG Supervisor: Maciej Jackiewicz
Production Manager: Marta Staniszewska
Layout Supervisor: Damian Nenow
Layout Artist: Bartłomiej Kik
Film Editors: Damian Nenow, Tomek Bagiński
Compositing: Szlum Pinkumbaum
Senior Environment Artists: Marcin Stępień, Stanisław Marek, Michał Firek
Environment Artists: Andrzej Sykut, Selim Sykut
Senior Lighting Artist: Stanisław Marek
Lighting Artists: Krzysztof Olszewski, Grzegorz Kukuś, Wojciech Idzi, Mariusz Giętkowski
Senior Texture Artist: Wojciech Idzi
Texture Artists: Bartłomiej Walendziak, Tomasz Zaborek, Stanisław Marek, Jarosław Handrysik
Character Modelers: Tomasz Wróbel, Marcin Klicki, Bartłomiej Gaweł, Tomasz Stefański, Maciej Halber, Michał Godlewski, Artur Owśnicki, Tomasz Stryjewski
Senior Environment Modeler: Krzysztof Olszewski
Additional Modelers: Mateusz Bargiel, Piotr Luziński
Character Animators: Łukasz Kubiński, Waldemar Nalepa, Łukasz Krawczyk, Arkadiusz Firlit, Arkadiusz Zawada, Paweł Świerczynski
Senior TD: Bartosz Opatowiecki
TD: Mateusz Popławski
FX TD: Łukasz Sobisz
FX Artists: Marek Sulęcki, Bartosz Grzybowski, Piotr Suchodolski, Maciej Jurgielewicz, Jakub Jeziorski
R&D: Adam Wierzchowski
Concept Artists: Bartłomiej Gaweł, Damian Bajowski
Additional Artists: Tycjan Bartuś, Kamil Pohl, Olga Szablewicz- Pisuk, Adam Trędowski, Alan Uran
Grading: Piotr Dutkiewicz
On-line Editors: Adam Kałuski, Magdalena Mikołajczyk Zielińska
Music: Adam Skorupa
Making of material music: Lukasz Rostowski LUC.
Sound: Genetix Jarosław Wójcik Studio: Marcin Kardach
Motion Capture Performers: Maciej Kwiatkowski, Sławomir Kurek, Tomasz Lewandowski, Bartłomiej Ostapczuk, Marek Wasilewski, Artur Żebrowski
Motion Capture Session: Sointeractive Studio

CD PROJEKT RED
Original Story: Sebastian Stępień
CG Supervisor: Paweł Mielniczuk
Concept Art: Bartłomiej Gaweł, Jan Marek
Characters and Locations Models: Marcin Błaszczak, Marian Chomiak, Arkadiusz Matyszewski, Tomasz Polit, Bartłomiej Gaweł
Paweł Mielniczuk

Thursday, March 8, 2012

Guacamelee Announce Trailer

Juan's TODO list:
1 - Put on pants
2 - Put on underwear
3 - Put on Mask
4 - Save the world

Carlos Calaca has kidnapped El Presidente's daughter, and he plans to sacrifice her in order to merge the World of the Living with the World of the Dead.

Juan, a normal guy who stumbles upon a Legendary Luchador mask, must find the strength and courage to become the Hero he's always dreamed of being, and put a stop to this. Not for you, not for Calaca, but for El Presidente's daughter, the most beautiful girl in all the world.

Travel the mystical and mysterious world of Mexico as a down and out Luchador using the power of your two fists. Unlock techniques like the Rising Rooster, and open new areas and secrets.

But beware, for the Hero's journey is a treacherous one, and traveling between the multiple overlapping dimensions may have its own dangers... ALEBRIJES! THERE I SPOILED IT FOR YOU (LOOK IT UP).

Oh yeah, Carlos Calaca is a skeleton!
Oh and you can turn into a chicken!
Oh and El Presidente's Daughter has a dead sister!
Oh, and you can play as this sister in CO-OP mode!

XOXO,

DrinkBox Studios