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Showing posts with label Montage. Show all posts
Showing posts with label Montage. Show all posts

Friday, April 25, 2014

The View: A "Back-to-the-Camera Shot" Montage (New Version!)

**UPDATE** "The View" has been updated with new clips and better video quality! Enjoy!

A collection of "back to the camera" shots. The character stands center frame (most of the time), looking out at some epic landscape.

MUSIC: "God Moving Over the Face of the Waters" by Moby
Buy from Amazon: http://amzn.to/Uhdreb

MOVIES:

00:00 - The Aviator
00:05 - The Legend of 1900
00:07 - Synecdoche, NY
00:10 - The Shining
00:12 - Beyond the Black Rainbow
00:15 - Once Upon a Time in Anatolia
00:17 - Baraka
00:19 - Walk the Line
00:21 - Runaways
00:22 - The Fifth Element
00:23 - Dark City
00:24 - Hamlet
00:25 - Network
00:27 - Black Swan
00:29 - Lenny
00:30 - Denis Leary: No Cure for Cancer
00:31 - Bronson
00:32 - Fantasia
00:34 - Southland Tales
00:35 - The Iron Lady
00:36 - Hugo
00:38 - The Searchers
00:41 - Prometheus
00:43 - Event Horizon
00:46 - The Fifth Element
00:48 - Dr. Who S01E02
00:50 - Sunshine
00:53 - Tron Legacy
00:55 - Stargate
00:57 - Starman
01:00 - Kundun
01:02 - Enter the Void
01:05 - Inglorious Basterds
01:07 - Watchmen
01:09 - Sin City
01:12 - Gangster No. 1
01:14 - LA Confidential
01:16 - Christine
01:19 - Hero
01:21 - House of Flying Daggers
01:24 - Akira Kurosawa's Dreams
01:26 - Predators
01:29 - Alexander
01:31 - Kingdom of Heaven
01:33 - There Will Be Blood
01:35 - The Cell
01:38 - Valhalla Rising
01:41 - Snow White and the Huntsman
01:43 - Immortals
01:45 - Matrix Reloaded
01:47 - John Carter
01:50 - Troy
01:52 - Thor
01:55 - Matrix Revolutions
01:59 - The Abyss
02:04 - Event Horizon
02:09 - Watchmen
02:14 - Another Earth
02:18 - Take Shelter
02:23 - Final Fantasy: Spirits Within
02:28 - Constantine
02:33 - War of the Worlds
02:42 - Man of Steel
02:47 - Hero
02:49 - 300
02:52 - Take Shelter
02:56 - Beasts of the Southern Wild
02:59 - Joe Versus the Volcano
03:01 - The Proposition
03:04 - Interview with the Vampire
03:06 - Snow White and the Huntsman
03:08 - Heat
03:11 - Inception
03:13 - Star Trek Generations
03:15 - Minority Report
03:18 - Skyline
03:20 - Close Encounters of the Third Kind
03:22 - X-Men: First Class
03:25 - Knowing
03:27 - The Day The Earth Stood Still
03:30 - Hamlet
03:32 - Valhalla Rising
03:34 - Jericho S01E01
03:37 - The Divide
03:39 - Dark City
03:42 - The Day The Earth Stood Still
03:44 - Mission to Mars
03:46 - Life of Pi
03:49 - The Fountain
03:53 - Fight Club
03:58 - Pan's Labyrinth
04:03 - The Empire Strikes Back
04:08 - Gone With the Wind
04:17 - What Dreams May Come


Saturday, October 5, 2013

OBLIVION GFX Montage



The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.

A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX

GFX METHODOLOGY

The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...

OBLIVION LIGHT TABLE UI

One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...

OBLIVION BUBBLESHIP UI

Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...

OBLIVION HUD GFX

The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...

OBLVN Light Table UI Credit list

Production Facility: Crater Lake Productions
Oblivion Director: Joseph Kosinski
Oblivion Producer: Steve Gaubs
Oblivion Assistant Producer: David Feinblserbr

Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
Graphic Designers: Joseph Chanimal, Alexander Perry
Lead Graphics Animators: David Lewandowski, Joseph Chanimal
Graphics Animator: Alexander Perry

OBLVN Bubbleship UI Credit list

Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
Lead Graphics Animator: Navarro Parker
Graphics Animator: Joseph Chanimal

OBLVN HUD GFX Credit list

Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
Graphic Designer: Alexander Perry
Lead Graphics Animators: Navarro Parker, Alexander Perry
Graphics Animator: Joseph Chanimal

OBLVN Process Montage Credit list

Production Facility: Autofuss
Design Director: Bradley G Munkowitz
Lead Editor: Ian Colon
Director of Photography: Ian Colon