Together with Achtung! we’ve created a film for Toon, a thermostat that helps you monitor and manage your energy consumption. Sharing a vision of the future as well as the current features of the device.
As Toon can be operated via a tablet, we chose to build the story around this. Realistic 3D, an earthly yet clean color palette and warm sound design were used to achieve a personal and lifelike touch.
Directed and produced by PlusOne.
http://www.plusoneamsterdam.com
Follow us on:
Twitter: http://www.twitter.com/plusoneams
Facebook: http://www.facebook.com/plusoneamsterdam
LinkedIn: http://www.linkedin.com/company/plusone
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Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Friday, May 1, 2015
Eneco Toon
Gravity
Some analogue experiments with gravity.
Big thanks to Radium Audio for this brilliant music & sound design!
Video: Clemens Wirth (www.clemenswirth.com)
Audio: Radium Audio (www.radium-audio.com)
Inspired by Lautlos from Feedmee (https://vimeo.com/10458544) and the movie Inception
Saturday, February 21, 2015
UNREAL PARIS 1.1 - Virtual Tour - Unreal Engine 4 | @25fps720p - OFFICIAL
1080p 60fps avalaible now here ;) https://www.youtube.com/watch?v=Y6PQ1...
1080p 60fps avalaible now here ;) https://www.youtube.com/watch?v=Y6PQ1...
-----------------------------------
- UNREAL PARIS -
VIRTUAL TOUR
-----------------------------------
==========
CREDITS:
==========
Epic:
https://www.unrealengine.com/
Archmodels:
http://www.evermotion.org/modelshop/s...
Cgtextures:
http://www.cgtextures.com/
Design Connected:
http://www.designconnected.com/fr/
-----------------------------------
Virtual Tour Made by Benoît Dereau
http://www.benoitdereau.com/
UPDATE: Contact me before uploading this video on your channel.
Friday, November 14, 2014
Silestone -- 'Por Encima de Todo'
Título: 'Por Encima de Todo'
Agencia: N/A - cliente directo
Anunciante: Grupo Cosentino
Producto: Encimeras cocina
Marca: Silestone
Sector: Comercio/Restauración
Productora: The Mushroom Company
Director/DoP/Dirección de arte/Post/Edición: Alex Roman
Idea original/Concepto: Alex Roman
CGI adicional: Juan Ángel García Martinez
Música: ZipZap Music
Copy: Juan Adrián Bravo (Copynstant)
Pieza: Spot TV 60"
Agencia: N/A - cliente directo
Anunciante: Grupo Cosentino
Producto: Encimeras cocina
Marca: Silestone
Sector: Comercio/Restauración
Productora: The Mushroom Company
Director/DoP/Dirección de arte/Post/Edición: Alex Roman
Idea original/Concepto: Alex Roman
CGI adicional: Juan Ángel García Martinez
Música: ZipZap Music
Copy: Juan Adrián Bravo (Copynstant)
Pieza: Spot TV 60"
Sunday, April 6, 2014
Substance Designer 4 for Unity, Unreal Engine, Autodesk 3ds Max, Maya, Modo, Marmoset Toolbag and FUSE
To learn more about Substance Designer 4, visit bit.ly/1dkmcyt.
Saturday, April 5, 2014
BUTTERFLY - THE SHORT FILM - BY THI LIMA | DESIGN, 3D & ANIMATION
COMPLETE PROJECT INFO AT:
thilima3d.wordpress.com/
thilima3d.wordpress.com/
facebook.com/pages/Thi-Lima-Design-3D-Animation/213840495309961
This is a FULL 3D ANIMATION
ARCHITECTURE & DESIGN, MODELING, SHADING, TEXTURE, LIGHTING, RENDERING, POST PROCESS, VISUAL EFFECTS, MUSIC PRODUCTION
***BY THIAGO LIMA***
INFORMAÇÕES SOBRE O CURSO 3D - BUTTERFLY
THE CONCEPT OF BUTTERFLY HOUSE
When I was just a kid, I´ve been painting some butterfly in a nice way, the method consist in draw just in one side of the paper then close the both sides to have a mirrored image. The most common image was a butterfly.
This thing keep in my mind until these days. I ever think about create some new architecture using this mirror idea to create a new image. A lot of kind of solutions passed through my mind but I never did, until now.
I was really really tired to see the same kind of 3D architectural images: Box house on middle of trees or just lofts with same furniture. So I mixed this two problems and thought in a solution., using the butterfly main idea. It was just think "outside the box".
95% of the models was made by myself and the other 5% are premade models.
Wednesday, March 19, 2014
CGI VXF Breakdowns HD: "Mariam Making of" - by Artwarecorp
Mariam, a long feature drama telling the story of three women living in Syria at completely different times, 1918, 1967 and 2012, and still share a very similar fate as well as sharing their name, a dark fate of war and despair in the mist of which they still shine with love and sacrifice.
ArtWare Corp team was responsible for every technical and artistic aspect of post production, from choosing the camera, handling the digital intermediate, not to mention editorial, visual effects, music, color grading and finishing, the film was a true joy to make and an exciting exploration of both the creative and technical process.
http://www.artwarecorp.com/media/
Credits
Client: Jawa Film
Director: Basel Alkhatib
DOP: Farhad Mahmodi
Production Manager: Fayez Said Ahmad
VFX Supervisor: Ammar Alani
Hashem Alshaer
Music: Hazem Alani
Duration: 2:00
Production Year: 2013
About ArtWare Corp
ArtWare Corp is a creative digital arts production house, with over 15 years of experience and 3 distinct departments; Architecture, Media and Audio, our diverse and capable team has been providing businesses of all sizes with memorable TV commercials, documentaries, architectural projects, music and much more.
Copyright ArtWareCorp 2013Music Track - "Infected Mushroom-Never Mind (Original)"
Wednesday, February 19, 2014
Honda 'Hands'
Curiosity is at the heart of Honda’s latest brand campaign which focuses on the curious spirit that has made the engineering company the largest engine manufacturer and racing company in the world.
Credits:
Client: Honda UK
Creative agency: Wieden+Kennedy London
Production Company: Nexus
Directors: Smith & Foulkes
Executive Creative Director: Chris O Reilly
Producer: Tracey Cooper
Production Asst: Fernanda Garcia Lopez
Director of Photography: Clive Norman
Editorial Company: Trim Editing
Editor: Paul Hardcastle and David Slade
VFX Company: Nexus Productions & Analog
Head of Marketing: Olivia Dunn
Executive creative directors: Tony Davidson and Kim Papworth
Creative Team: Chris Lapham and Aaron McGurk
Producer: James Guy
Client Service: Laura McGauran and Paulo Salomao
EA - Need for Speed Rivals [Gameplay - Progression & Pursuit Tech Feature]
I had the chance to collaborate on the design
and animation of some of the UI & technical widgets used on the new
Need for Speed: Rivals. This is just a trailer of the game with some of
those little details that we built.
Copyright belongs to Electronic Arts. More information about the game here: needforspeed.com/
Client: Electronic Arts
Studio: Criterion
Producer: Mark Brooks
Director: James Ricker
Motion graphics design and animation: Miguel Rato / Mantas Grigaitis / Martin Aggerholm / Miles Christensen / Ernex
_2013
Call of Duty: Ghosts "Cinematics"
Mill+, the concept, design and animation arm of
The Mill, has contributed its visually stunning cinematics to
Activision's blockbuster Call of Duty: Ghosts, the new installment in
the global phenomenon Call of Duty® series. Led by Cinematics
specialists at Infinity Ward, Mill+ worked with a team of designers and
visual effects artists in the Los Angeles and London studios to create
the cinematics players will see starting on November 5.
The team at Infinity Ward had a vision for how cinematics could further help to bring the new narrative to life. Developing the look in collaboration with Mill+ led to a new and unique level of cinematics that is sure to captivate and immerse players into the experience.
Find out more about the project at: bit.ly/CDGhosts
Blondie Tour Graphics 'Behind The Scenes'
Rock and Roll legend Debbie Harry and her band Blondie teamed up with fellow New Wave pioneers, Devo for their 2012 “Whip It to Shreds” tour. Mill + joined forces with director/artist Rob Roth to create the dynamic visuals for Blondie's LED video wall backdrop. The results played on a 40’ Martin LC2140 LED video wall for a variety of songs from the band's extensive back catalog and featured imagery from Blondie's music videos as well as personal archival footage from Chris Stein. Mill NY and LA combined forces to create Roth's concepts, including a tribute to the infamous New York nightclub Mother, a special nod to Debbie's friend Andy Warhol, and a "Death Disco Mirrorball" for the encore. Debbie was kind enough to drop by The Mill NY and talk about the tour and the visuals that provided the dazzling backdrop.
Wednesday, January 8, 2014
Main Road|Post "Stalingrad" VFX reel ' 2013
https://www.facebook.com/MainRoadPost
http://www.mrpost.ru
Visual Effects Showreel for Russian World War II drama "Stalingrad" (2013).
http://www.imdb.com/title/tt1966566/?...
Showreel credits:
Music: "The Way" by Zack Hemsey
Sound FX: Alexey Samodelko
Friday, September 27, 2013
Digital Grotesque . Printing Architecture
Digital Grotesque is the first fully immersive,
solid, human-scale, enclosed structure that is entirely 3D printed out
of sand. This structure, measuring 16 square meters, is materialized
with details at the threshold of human perception. Every aspect of this
architecture is composed by custom-designed algorithms.
Please visit digital-grotesque.com for a further description.
Architects:
Michael Hansmeyer
Benjamin Dillenburger
Partners and Sponsors:
• Chair for CAAD, Prof. Hovestadt, ETH Zurich
• Department of Architecture, ETH Zurich
• voxeljet AG
• FRAC Centre
• Strobel Quarzsand GmbH
• Pro Helvetia
Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection.
Fabrication Team:
Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito
Video & Photo:
Demetris Shammas, Achilleas Xydis
Music:
"Flicker" by Origamibiro (origamibiro.com)
The Making of 'Drunk Aliens'
This is a personal project created by one of our artists, Rafael Vallaperde. It was awarded the 'Best Modelling' gold medal in the annual 'CG Society' competition, regarded as the 'Oscars' for digital artists.
Monday, August 5, 2013
Absolut Amber
Piece for the launch of Absolut Amber by Absolut Vodka.
Part of a commissioned Art Series that features artist impressions of the products.
absolut.com/en/AbsolutAmber/Part of a commissioned Art Series that features artist impressions of the products.
ProdCo: Stink Berlin (Martina Lülsdorf, Annette Krutzik)
Agency: Sid Lee Amsterdam
Saturday, March 9, 2013
Monday, March 4, 2013
Macro + Case Study
For our Winter R&D project, we wanted to make a skate film. Our goal was to create a series of impossible yet photo-real shots, putting us right in the middle of the action. The real trick was developing a process that would allow us to create these shots with a small team of artists (instead of the usual small army). Creative, Production & Post-Production: Neon Skater - Danny Brady Director of Photography - Paul O'Callaghan Camera Assistant - Eric Young Music and Sound Design - Box of Toys Audio Location - Dido Hallett Spheron HDR - Mason Digital Mapping neon.tv @neonpictures
Case Study: Macro
neon.tv
Monday, February 25, 2013
Particle Tests | Frost Meshing
Like on Facebook: tiny.cc/lnapo
some particle tests i did with Frost, a new tool by Thinkbox Software.
some of the render settings and shaders are not that high end since i rendered everything on my one single cpu.
On the 3rd last clip i actually wanted to freeze the flames but the render times were laughing about this idea so i just used a metal shader.
Song: Thrice - Broken Lungs (Adventure Club Dubstep Remix)
you can get it for free on soundcloud: soundcloud.com/adventureclubdubstep/thrice-broken-lungs-adventure
some particle tests i did with Frost, a new tool by Thinkbox Software.
some of the render settings and shaders are not that high end since i rendered everything on my one single cpu.
On the 3rd last clip i actually wanted to freeze the flames but the render times were laughing about this idea so i just used a metal shader.
Song: Thrice - Broken Lungs (Adventure Club Dubstep Remix)
you can get it for free on soundcloud: soundcloud.com/adventureclubdubstep/thrice-broken-lungs-adventure
Wednesday, February 20, 2013
G-STAR The Art of RAW
Glassworks Amsterdam is very proud to have
collaborated with the G-Star in-house creative team to realize the Art
of RAW campaign film. Till now the global campaigns of the brand were
based on iconic print advertisements, shot by one of the biggest names
in photography Anton Corbijn, featuring talents like Liv Tyler, Magnus
Carlsen and Gemma Arterton.
We were therefore extremely excited when G-Star approached Glassworks
to realize their first ever campaign commercial which will run online
and in cinemas across the globe. Since the brand took a break from
conventional advertising in their market, this was a great opportunity
for the two brand’s expertise to meet: denim and high-end digital
animation and visual effects.The result was a dramatic, fully CGI, macro-level journey through the denim-making process. G-Star's creative team created the concept for the video and collaborated with our in-house CGI director Rudiger Kaltenhauser, who created the magical and moody world for the film, provided that it remained faithful to the core processes involved in creating their world-famous RAW denim. We were completely sold when we knew the challenge was to create a film with a photo-real running skeleton dog and that it would have the soundtrack by US super-producer Skrillex.
Rudiger storyboarded the action treatments, designed the style frames, edited the cut, and then led our team of lighting/texturing TD's and animators in bringing everything to life. There were many challenges, not least of all creating CGI denim that reflects the fabric the brand is so passionate about. The team also took on the challenge to create a texturing/lighting setup that allowed the beauty of each step of the denim making process to be clearly understood but also live up to the expectations of the G-Star denim specialists.
Cut from the 60" film, a 15" teaser was screened to launch their show at the Bread & Butter fair in Berlin last month, and whilst the full-length film will be playing on their website, you can see the 30" in cinemas and throughout their stores globally. The CGI skeleton dog is the leading visual throughout the Art of RAW print campaign and you might even be able to race him yourself in the Hong Kong subway!
Production Company
Glassworks Amsterdam
Director
Rudiger Kaltenhauser
3d Artist
Markus Lauterbach
Tim Borgmann
Markus Geerts
Nick Smally
Tim Bolland
Dan Hope
Chris Wood
Flame artists
Kyle Obley
Lise Prudh'omme
Flame Assist
Bob Roijen
Grading
Scott Harris
Executive Producer
Jane Bakx
Client
G-Star RAW
Concept
G-Star RAW creative team
Music
Skrillex
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